Blog
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Memo Akten & Katie Hofstadter: The Thinking Ocean
“I’m currently on an oceanographic research vessel somewhere in the Pacific, and may be slower than usual to reply.”
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12 Years in Azeroth
I never played WoW, but I’ve played this so I’ve kind of played a person playing WoW. It’s a work of interactive nonfiction and fiction, with a full computer desktop, some light gameplay, and a healthy amount of reading.
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The Levitating Perils #2
Video with alpha channels still has very weird support in 2025, which I would categorize as a “bad” surprise. Don’t think about that when you’re watching the newest On the Hour commission though because it’s good, especially the π.
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Twin Quasar
Between Sapponckanikan and this project with Ashley Zelinskie I do Unity now, sort of. Twin Quasar explores gravitational lensing and two works in the museum’s collection, and can be viewed on MONA, whitney.org, and an app on Apple Vision Pro. I mostly worked on prepping the archival version.
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Sapponckanikan
I worked with Steven Fragale to revive this 2019 augmented reality (AR) work for re-release in 2024 on both the Apple and Android app stores, in addition to an exhibition-specific build for display on iPad.
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A Realistic Day In My Life Living In New York City
I’ve watched a billion hours of TikTok but unlike Maya Man I have nothing to show for it, who I worked with for the first true On the Hour commission for whitney.org.
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xhairymutantx
For the 2024 Whitney Biennial I worked with Holly Herndon + Mat Dryhurst to build an app that takes user generated prompts and creates images with SDXL and a custom LoRA.
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More classic net art
After [too long] all 57 artport “Gate Pages” are properly archived and mostly working again. This series ran from 2001 to 2006, and it’s an interesting time capsule of an experimental era, filled with Perl, Flash, and Java applets.
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Rachel Rossin: The Maw Of
The Maw Of is an immense, incredible project with a ton of moving pieces. And some of those pieces took a fair bit of work to adapt to the museum’s various systems, including an IRL installation for Refigured.
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Mimi α»nα»₯α»ha: 40% of Food in the US is Wasted (How the Hell is That Progress, Man?)
I did the coding for this project which included some slightly tricky video crossfading for seamless playback. The music loop is going to play in my head forever.
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Rayyane Tabet: Becoming American
Becoming American is a project for the 2022 Whitney Biennial that includes a technical intervention across all of whitney.org, where visitors are prompted with questions from the US citizenship test.
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Sunrise/Sunset and letting artists take over the museum
Recently we published a new Sunrise/Sunset on whitney.org by American Artist, called Looted. The artist and project has been written about elsewhere, and while the most important thing I can say is go check it out, I think itβs also a good moment to talk about why Sunrise/Sunset is such an important, and unique series.
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1/1/2015 β 10/5/2016
An animated mapping exploration of the Washington Post’sΒ fatal police shooting dataset. Locations are geocoded through the Google Maps API, and build up a familiar image of the United States.
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Neuron
Mixed media enlargement of an imagined neuron, incorporating generative audio and video, projection mapping with Kinect and OpenCV, chicken wire, stainless steel, and acrylic.
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Spheres II
Continued exploration of deconstructing spheres, limited color, galaxy-inspired movements and shapes, and generative growth.
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Deconstructing Shells II
Early exploration of deconstructing spheres, galaxy-inspired movements and shapes, and generative growth.
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Fingers
An experiment in translating a piece of the human form into digital code.